Tomb Raider 1939 Multiplayer Map Pack Out Now!

Have you mastered all of Tomb Raider’s multiplayer maps already? If so, we’ve added two more to add to the lineup, released today for the Xbox 360, PlayStation 3, and PC. The 1939 multiplayer map pack features two new maps, detailed below:

  • Dogfight: Dating back to the World War II experiments conducted on the island, this bunker is a deadly maze of brick and mortar that could easily become a tomb.
  • Forest Meadow: This forest meadow is a hunting ground, filled with open spaces that can be advantageous and dangerous at the same time. Who is the hunter and who is the hunted? 

In addition, two fresh maps will be released early May for the trio of platforms, via the “Shipwrecked Multiplayer Map Pack.” The pack includes:

  • Lost Fleet: A massive beached ship serves as a dangerous battleground filled with twists, turns, and traps.
  • Himiko’s Cradle: Danger lurks around every corner in this mountain top shrine. The area is sacred to the scavengers and will be your final resting place if you are not careful. 

Lastly, a slew of launch-exclusive downloadable content is now available for PlayStation 3 and PC fans, including weapon packs, multiplayer characters, and so forth. The Xbox 360 launch-exclusive Caves & Cliffs Multiplayer Map Pack will open to fans on PS3 and PC mid-April.

Tomb Raider Multiplayer Map Week 
How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!
Map #5: Underground
When the Japanese surrendered at the end of the Second World War, three of their four nuclear submarines were destroyed by the Allies. A I-403 Submarine, the forth, was never found, hidden in an underground base on the island. The submarine holds another deadly secret: when the base was abandoned the officers initiated a self-destruct sequence on the submarine but, due do a power disruption, the final countdown was never started. During the match in this tight and tense level, the power will be returned to the sub and a doorway will open. The first team to activate the self-destruct will set the match time to 2:00—who will win?
Map Features
Small, intense and tight map layout: Lots of corridors, trouble at every turn.
Self-destruct: Team that activates this event will gain XP and credit for any kills it causes.
Traps: Snare trap, exploding barrels, shotgun barriers, propane tanks and turret. The biggest danger in this level is the other players due to the layout and quick immersion in the combat.
Destructible bridge: The central bridge can be weakened and caused to collapse. When the power on the bridge is on and it is destroyed it will create an electrical field that inflicts damage over time to any player on the bridge—cross at your own risk. Use instinct mode to find the switches.
Mode Strategies
Keep moving: The map has tight corridors and blocked off side paths that are useful to a skilled player. Shoot your way through the barriers and collect as many special ammunition drops as you can.
Use the self-destruct: If you’re in the lead, or have a chaotic personality, push that button. It will reset the time to 2:00. This will add or subtract time to the match depending on when it is pushed. In free for all and team death match kills you get from this event count as points—lots of fun in free for all.
Destroy the bridge and electrify it.

Tomb Raider Multiplayer Map Week

How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!

Map #5: Underground

When the Japanese surrendered at the end of the Second World War, three of their four nuclear submarines were destroyed by the Allies. A I-403 Submarine, the forth, was never found, hidden in an underground base on the island. The submarine holds another deadly secret: when the base was abandoned the officers initiated a self-destruct sequence on the submarine but, due do a power disruption, the final countdown was never started. During the match in this tight and tense level, the power will be returned to the sub and a doorway will open. The first team to activate the self-destruct will set the match time to 2:00—who will win?

Map Features

  • Small, intense and tight map layout: Lots of corridors, trouble at every turn.
  • Self-destruct: Team that activates this event will gain XP and credit for any kills it causes.
  • Traps: Snare trap, exploding barrels, shotgun barriers, propane tanks and turret. The biggest danger in this level is the other players due to the layout and quick immersion in the combat.
  • Destructible bridge: The central bridge can be weakened and caused to collapse. When the power on the bridge is on and it is destroyed it will create an electrical field that inflicts damage over time to any player on the bridge—cross at your own risk. Use instinct mode to find the switches.

Mode Strategies

  • Keep moving: The map has tight corridors and blocked off side paths that are useful to a skilled player. Shoot your way through the barriers and collect as many special ammunition drops as you can.
  • Use the self-destruct: If you’re in the lead, or have a chaotic personality, push that button. It will reset the time to 2:00. This will add or subtract time to the match depending on when it is pushed. In free for all and team death match kills you get from this event count as points—lots of fun in free for all.
  • Destroy the bridge and electrify it.
Tomb Raider Multiplayer Map Week 
How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!
Map #4: Beach
Near the rocky shore of the island there is a clearing - a dangerous and open place full of twists and turns. It boasts the most verticality of any of the maps and a brutal lightning storm. The lighting will hit the area randomly and spread fires. Also, there are lighting rods scattered throughout the map and once activated they will kill any enemy who wanders by with a bolt from the sky. 
Map Features
Sniper’s Paradise: Many places to hide high up and snipe unsuspecting players.
Lightning Rods: Unique to this map, the lightning rods are a great way to do some crowd control.
Traps: Spike trap, snare trap, exploding barrels, rock falls, propane tanks and turret. This level has tons of ingredients—watch your step. Use your survival instinct to see the rock falls.
Mode Strategies
Survivors would do well by controlling the central tunnel near their spawn point in most modes. Arm the spike traps and be careful, there are four ways into the complex so stay sharp.
The Solarii should use the verticality and abundant zip lines to their advantage. Sniping from a distance with a bow will yield good results, but some traps near the entrances and exits of the lower tunnel won’t hurt either.

Tomb Raider Multiplayer Map Week

How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!

Map #4: Beach

Near the rocky shore of the island there is a clearing - a dangerous and open place full of twists and turns. It boasts the most verticality of any of the maps and a brutal lightning storm. The lighting will hit the area randomly and spread fires. Also, there are lighting rods scattered throughout the map and once activated they will kill any enemy who wanders by with a bolt from the sky.

Map Features

  • Sniper’s Paradise: Many places to hide high up and snipe unsuspecting players.
  • Lightning Rods: Unique to this map, the lightning rods are a great way to do some crowd control.
  • Traps: Spike trap, snare trap, exploding barrels, rock falls, propane tanks and turret. This level has tons of ingredients—watch your step. Use your survival instinct to see the rock falls.

Mode Strategies

  • Survivors would do well by controlling the central tunnel near their spawn point in most modes. Arm the spike traps and be careful, there are four ways into the complex so stay sharp.
  • The Solarii should use the verticality and abundant zip lines to their advantage. Sniping from a distance with a bow will yield good results, but some traps near the entrances and exits of the lower tunnel won’t hurt either.
Tomb Raider Multiplayer Map Week How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!
Map #3: Shrine Quiet and cold, the shrine is in excellent condition despite its age. While most of the island has already been overrun and destroyed by the Solarii this place is deserted, aside from a few lanterns that cast a golden hue over the structures. 
Map Features
Flaming lanterns: Many of the lanterns in the map are destructible, once destroyed they will spill their oil on the ground and cause a fire hazard.
Traps: Spike trap, snare trap, exploding barrels. The traps in this level are well hidden, exploding barrels populate most of the outdoor areas of the map, while the snare traps and spike traps threaten players in the shrine itself.
Mode Strategies
This map is really all about the shrine. For both teams controlling the shrine will be key to all game modes. There are twisting and turning paths and lots of destructible shutters that create even more portals in and out of the building.
Survivors will do well in Rescue mode by coordinating together and clearing one of the three paths back to the drop zone. The rock staircase has a lot of cover and is usually the best bet, but if there is a concentration of Solarii there, sometimes the main bridge out in the open is best.
Solarii in rescue will have a particular use for a rocky perch above the central bridge of the level. There is a leap of faith the player can jump onto a zip line that will lead to the Survivor drop zone and then—using the ascender—quickly retreat.

Tomb Raider Multiplayer Map Week

How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!

Map #3: Shrine
Quiet and cold, the shrine is in excellent condition despite its age. While most of the island has already been overrun and destroyed by the Solarii this place is deserted, aside from a few lanterns that cast a golden hue over the structures.

Map Features

  • Flaming lanterns: Many of the lanterns in the map are destructible, once destroyed they will spill their oil on the ground and cause a fire hazard.
  • Traps: Spike trap, snare trap, exploding barrels. The traps in this level are well hidden, exploding barrels populate most of the outdoor areas of the map, while the snare traps and spike traps threaten players in the shrine itself.

Mode Strategies

  • This map is really all about the shrine. For both teams controlling the shrine will be key to all game modes. There are twisting and turning paths and lots of destructible shutters that create even more portals in and out of the building.
  • Survivors will do well in Rescue mode by coordinating together and clearing one of the three paths back to the drop zone. The rock staircase has a lot of cover and is usually the best bet, but if there is a concentration of Solarii there, sometimes the main bridge out in the open is best.
  • Solarii in rescue will have a particular use for a rocky perch above the central bridge of the level. There is a leap of faith the player can jump onto a zip line that will lead to the Survivor drop zone and then—using the ascender—quickly retreat.
Tomb Raider Multiplayer Map Week
How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!
Map #2: Monastery 
The monastery is in a quiet and desolate place at the top of a mountain. Its nearly monochromatic palette conjures a feeling of peace and calm, but don’t be fooled. Earthquakes have weakened the foundations of the natural rock formations of this area, and the Solarii has rigged them all. Any damage to these weak points and the bridges will start to collapse. Be careful of falling debris, it is deadly. Map Features
Highly defensible monastery building with a main gate that can be manually opened or closed.
Destructible land bridges: These bridges are very useful to the Survivors, especially in Rescue.
Traps: Spike trap, snare trap, exploding barrels, rock falls. While this level feels desolate, there are many traps around that can be deadly.
Mode Strategies
Survivors would do well to control the land bridges near their spawn. There are many zip lines that terminate there and controlling that area will help them defeat the Solarii.
Solarii would do well to destroy the land bridges, especially at strategic times (killing survivors), arm the spike traps often, and use the monastery building as good cover to assault the Survivors in any mode.
On the side of the map there is a small alcove with a long zip line that leads deep into Survivor territory. If it is poorly guarded, it is an excellent way in and out of that zone.

Tomb Raider Multiplayer Map Week

How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!

Map #2: Monastery

The monastery is in a quiet and desolate place at the top of a mountain. Its nearly monochromatic palette conjures a feeling of peace and calm, but don’t be fooled. Earthquakes have weakened the foundations of the natural rock formations of this area, and the Solarii has rigged them all. Any damage to these weak points and the bridges will start to collapse. Be careful of falling debris, it is deadly.

Map Features

  • Highly defensible monastery building with a main gate that can be manually opened or closed.
  • Destructible land bridges: These bridges are very useful to the Survivors, especially in Rescue.
  • Traps: Spike trap, snare trap, exploding barrels, rock falls. While this level feels desolate, there are many traps around that can be deadly.

Mode Strategies

  • Survivors would do well to control the land bridges near their spawn. There are many zip lines that terminate there and controlling that area will help them defeat the Solarii.
  • Solarii would do well to destroy the land bridges, especially at strategic times (killing survivors), arm the spike traps often, and use the monastery building as good cover to assault the Survivors in any mode.
  • On the side of the map there is a small alcove with a long zip line that leads deep into Survivor territory. If it is poorly guarded, it is an excellent way in and out of that zone.
Tomb Raider Multiplayer Map Week
How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!
Map #1: ChasmWind has wiped most of this once-picturesque outpost clean. The sands have stripped off paint off anything and everything. All that remains are the wooden skeletons of the previously grand buildings and towers. At the north end of this map there is a large bell. There is a crank that will ring a bell and summon a blinding windstorm. 
Map Features
Windstorm: When the player rings the bell, the windstorm will come and blow sand across the level reducing visibility for everyone. However, the team that activated the bell will see the gamer tags of the opposing team—useful when coordinating an attack.
Traps: Spike trap, snare trap, exploding barrels, rock falls. There is a good mix of traps in the open and underground areas of this map.
Long zip lines: There is a tower on the Solarii side of the map that is between two zip lines, it is great to attack or defend certain areas of the map. There is a long zip line that leads from the Survivor drop zone to the bell. This is an extremely useful way to get around the map for the Solarii.
Mode Strategies
Ring the bell: Always good for your team—tap survival instinct to see a bit better.
Survivors will do well to use the tunnels and stay underground as much as possible, but careful of the traps.
Solarii will do well by using the ascenders to get around the map and by destroying the large grid under the bell. Anyone under the debris when it falls will be killed—especially useful in cry for help.

Tomb Raider Multiplayer Map Week

How well do you know Tomb Raider’s multiplayer maps? Developed with care by the team at Eidos Montreal, Tomb Raider launches with five unique maps for you to take on with (or against) your friends. We’ll highlight one a day through Friday so you can gain the upper hand this weekend!

Map #1: Chasm
Wind has wiped most of this once-picturesque outpost clean. The sands have stripped off paint off anything and everything. All that remains are the wooden skeletons of the previously grand buildings and towers. At the north end of this map there is a large bell. There is a crank that will ring a bell and summon a blinding windstorm. 

Map Features

  • Windstorm: When the player rings the bell, the windstorm will come and blow sand across the level reducing visibility for everyone. However, the team that activated the bell will see the gamer tags of the opposing team—useful when coordinating an attack.
  • Traps: Spike trap, snare trap, exploding barrels, rock falls. There is a good mix of traps in the open and underground areas of this map.
  • Long zip lines: There is a tower on the Solarii side of the map that is between two zip lines, it is great to attack or defend certain areas of the map. There is a long zip line that leads from the Survivor drop zone to the bell. This is an extremely useful way to get around the map for the Solarii.

Mode Strategies

  • Ring the bell: Always good for your team—tap survival instinct to see a bit better.
  • Survivors will do well to use the tunnels and stay underground as much as possible, but careful of the traps.
  • Solarii will do well by using the ascenders to get around the map and by destroying the large grid under the bell. Anyone under the debris when it falls will be killed—especially useful in cry for help.

Guide to Survival Episode 2: Exploration

Franchise fans know that exploration is at the heart of a Tomb Raider experience. Walking in to a massive expanse and feeling a sense of isolation and awe are key to Lara’s adventures, as is ultimately working through how you’ll traverse and conquer said space.

Continuing the series, Guide to Survival Episode 2 breaks down the means by which Lara can explore the island to its fullest, detailing the basecamp and gear gating mechanics.

Lara will need to take advantage of weapons and upgrades to fully raid tombs, survive dangerous river crossings, climb to incredible heights, and scale sheer rock faces. Revisiting areas will allow Lara to collect hard-to-reach salvage, build up extra XP, and uncover the mystery of the island through journals and long-forgotten artifacts.

Tune in above for the detailed walkthrough!

If you missed it, Guide to Survival Episode 1 detailed how a smart and resourceful Lara must use her wits to withstand the menacing forces of Yamatai.

Pre-order Bonus Round Three: Shanty Town Multiplayer Map Revealed

Our final wave of pre-order DLC has been revealed! Select retail partners are offering up the “Shanty Town” multiplayer map as a bonus for grabbing Tomb Raider early.

The island of Yamatai contains a wide variety of environments. Most were formed naturally; many others were built long ago. However the Shanty Town is one of the relatively newer areas, having been cobbled together by the Scavengers using scrap and other debris found on the island. This map features a ramshackle area of steep climbs, multiple ziplines (for quick escapes), and deadly traps to set for foes. The map is available as a free day one download on the PlayStation 3, Xbox 360, and PC when you pre-order from participating retailers.

To clear up a bit of confusion, this piece of DLC was previously called the “Endurance Pack” in our early planning stages since we’d not yet announced multiplayer. Check with your local retailers (such as Amazon.uk) to see if they’re participating!

Tomb Raider to be first Square Enix Title Localized in Arabic
While welcoming new Lara talent into the fold is always exciting, today’s announcement comes with a big “first” attached. Tomb Raider will become the first title across all Square Enix products to be localized in Arabic.
“We are really excited to be bringing Tomb Raider localized into Arabic for the first time in the series history. In localizing Tomb Raider into Arabic, we hope to reward the long term fans, and also attract many more to this origin story of Lara Croft,” said Karl Stewart, Global Brand Director.
The talent taking on Lara is Nadine Njeim, previously Miss Lebanon 2007. Alongside her academic achievements, holding a degree in international business and international politics from the Lebanese American University, Nadine has pursued a successful acting career. Nadine has starred in films such as “Jude,” “Bila zakira,” and “Ghazl elie Baneit.” In 2012 Nadine was also chosen to host the Middle Eastern version of “The Voice,” which aired on MBC. You can keep up with Nadine on Facebook and Twitter. 
The big news broke today at a special event in Dubai, and we’ve got a few community reporters on hand. Keep an eye out for photos from the gathering soon! 

Tomb Raider to be first Square Enix Title Localized in Arabic

While welcoming new Lara talent into the fold is always exciting, today’s announcement comes with a big “first” attached. Tomb Raider will become the first title across all Square Enix products to be localized in Arabic.

“We are really excited to be bringing Tomb Raider localized into Arabic for the first time in the series history. In localizing Tomb Raider into Arabic, we hope to reward the long term fans, and also attract many more to this origin story of Lara Croft,” said Karl Stewart, Global Brand Director.

The talent taking on Lara is Nadine Njeim, previously Miss Lebanon 2007. Alongside her academic achievements, holding a degree in international business and international politics from the Lebanese American University, Nadine has pursued a successful acting career. Nadine has starred in films such as “Jude,” “Bila zakira,” and “Ghazl elie Baneit.” In 2012 Nadine was also chosen to host the Middle Eastern version of “The Voice,” which aired on MBC. You can keep up with Nadine on Facebook and Twitter

The big news broke today at a special event in Dubai, and we’ve got a few community reporters on hand. Keep an eye out for photos from the gathering soon!