The Final Hours of Tomb Raider App Now Available!

With Tomb Raider out the door it’s time to dive even deeper into development with Geoff Keighley’s Final Hours app, providing an unprecedented look behind the scenes at Crystal Dynamics.

Available for the iOS, Kindle Fire, and Steam, the app is the result of a lengthy collaboration between Keighley and the studio, first implemented in a series of video documentaries hosted by actor Zachary Levi. The app uncovers even more, giving fans a look at unpublished concept art (two of which you can see above), early design approaches, and candid thoughts on high and low moments on the project.

“The Final Hours of Tomb Raider is a story about the reinvention of both a brand and a studio,” said Geoff Keighley. “This franchise reboot was itself rebooted multiple times, and now, for the first time, the team at Crystal Dynamics shares with fans the early prototypes and concepts that didn’t make it into the finished game.”

The Final Hours of Tomb Raider, priced £1.99/€2.99/$2.99, is now available for iPad, PC, and, for the first time via a partnership with Amazon.com, for Kindle Fire.

The Final Hours of Tomb Raider Episode Five: The End of the Beginning (Part 2)

This episode marks the bittersweet conclusion to an incredible journey. The team prepares for launch as host Zachary Levi discusses the next steps for Tomb Raider with senior Crystal Dynamics staffers.

Working relentlessly under deadlines to tackle quality assurance, integrate multiplayer with sister-studio Eidos Montreal, and fine-tune the single player campaign, the entire team is totally engrossed as they polish off the “game of their careers.”

While this is the last in our numbered installments, make sure to tune into GTTV/Spike TV on Monday, March 4 at 9:35 PM Pacific/12:35 AM Eastern for a Final Hours launch special: A Story of Survival.

Miss The End of the Beginning (Part One)? Tune in here.


The Final Hours of Tomb Raider Episode Five: The End of the Beginning (Part 1)

While closing out a game is usually the beginning of the end, the days leading to Tomb Raider’s launch are the exact opposite. This episode of The Final Hours of Tomb Raider returns to Crystal Dynamics and tracks the team as they put the final touches on Lara’s origin story.

The End of the Beginning features Crystal Dynamics staffers on the home stretch; long days and long nights start coming to an end as the team finishes optimizing and polishing the game for release, ready for weight to be lifted after a long and difficult crunch period.

Sit tight for the final Final hours, coming soon.

The Final Hours of Tomb Raider Episode 4: Surviving Together

Ready for more multiplayer details after last week’s unveiling? The Final Hours of Tomb Raider Episode #4 is all about surviving as a team through online play.

In this episode host Zachary Levi chats with global brand manager Karl Stewart, creative director Noah Hughes, and Eidos-Montréal multiplayer producer Joe Khoury – the latter’s work having been shrouded in secrecy for over two years. Tune in above for a first look at multiplayer in action, and to watch Zachary freeze his butt off in the crisp Montréal weather!

While not appearing in this episode of The Final Hours, Crystal Dynamics’ studio head Darrell Gallagher and Eidos-Montréal GM Stephane D’Astous have been eager to weigh in with their excitement on Tomb Raider’s multiplayer reveal.

“It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren’t any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos-Montréal” said Darrell Gallagher.

Stephane D’Astous, General Manager at Eidos-Montréal, added, “It’s been a privilege for the team at Eidos-Montréal to be a part of Tomb Raider. We built multiplayer from the ground-up, around the core theme of survival, using some of the key elements of the single player campaign and re-purposing them for a fast and exciting experience. It’s been an amazing project, one we’re immensely proud of and one which we really think gamers will have a lot of fun with.”

Weighing in with one last thought, Darrell Gallagher concluded, “For me, the multi-player has to fit and it has to be fun, so we’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game, it’s working well and gamers are enjoying it. Now we’re all just eager to get Tomb Raider into gamers’ hands in March so they can experience the entire game for themselves.”

That’s it for now, but keep an eye out for much more multiplayer goodness coming out of CES later this week.

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More Shots of “The Instrument” Behind Tomb Raider’s Unique Soundscape

Many of you were intrigued by the unique sculpture highlighted in our most recent Final Hours installment, the episode which also revealed our acclaimed composer Jason Graves. Created in collaboration with sculptor Matt McConnell and simply named “The Instrument” the idea was to create a one-of-a-kind sound and voice for the island. The first fifteen minutes of audio in Tomb Raider were created entirely on this sculpture. 

Check out a few more shots of the final product above - it’s equally parts beautiful and innovative. Surrounding the instrument are McConnell and Graves, joined by Crystal Dynamics audio experts Jack Grillo and Alex Wilmer. If you’d like to hear it in action, give The Final Hours #3 another listen!

To learn more about the creation of “The Instrument” check out the McConnell Studios Facebook page

The Final Hours of Tomb Raider Episode 3: The Sound of Survival

Happy Friday! Are you ready for tandem Tomb Raider goodies? How about a new Final Hours installment, and a long-anticipated talent reveal?

The Final Hours of Tomb Raider Episode 3: The Sound of Survival uncovers our award-winning composer, Jason Graves. Host Zachary Levi takes viewers behind-the-scenes at the British Academy of Film and Television Arts (BAFTA) London headquarters to speak with Graves about his role in our upcoming Tomb Raider title. BAFTA previously recognized Graves’ work for Original Score and Use of Audio in Dead Space, so the setting couldn’t be more perfect.

In the feature Graves discusses the game’s soundscape and speaks to how he infused atmosphere, emotion, and authenticity into the musical score. His search to find the perfect sound for the game even lead to collaboration with sculptor Matt McConnell, who created a wholly original instrument to aid Graves in his journey.

Enough talk – more listening! Tune into The Sound of Survival above!

The Final Hours of Tomb Raider Episode 2: Origins of a Story

Crystal Dynamics is extremely proud to launch the second in our series of behind the scenes documentaries, The Final Hours of Tomb Raider: Origins of a Story.

Hosted by Zachery Levi at Nerd HQ in San Diego during Comic-Con, this episode dives deep into the heart of Tomb Raider through an exploration of character development and narrative. Featuring Lead Writer Rhianna Pratchett, Narrative Designer John Stafford, and Creative Director Noah Hughes, the trio elaborate on the immense responsibility of reimagining gaming’s leading lady.

Featuring clips of never-before-seen footage, The Final Hours of Tomb Raider: Origins of a Story allows these writers a chance to open up about creating a believable and motivated character, the marriage of gameplay and story and the unique (and often complex) nature of interactive fiction seen through a lens of survival. Camilla Luddington also returns, discussing the emotional spaces and extreme circumstances she’d find herself written into.

This episode was filmed while the team was waiting anxiously for the worldwide debut of Tomb Raider’s hands-on demo, simultaneously excited and apprehensive for raw, unfiltered feedback from fans.

Earlier this year the studio announced that we’d partnered with Geoff Keighley to produce The Final Hours of Tomb Raider. Each of the episodes goes behind the scenes of specific aspects of the project as they come to a close. At launch, Geoff Keighley will also be releasing an interactive app that will document the entire development process of this iconic reboot. If you missed the first episode – An Icon Reborn – you can watch it here.

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