Leg meshes showing correct deformation and fold logic.An in-game mesh showing a raised arm with sculpted fold logic.
Below is an in-game mesh showing a raised leg with sculpted fold logic.
Photos and scans of actual musculature was used as reference when sculpting Lara’s muscles.Photos and scans of actual musculature was used as reference when sculpting Lara’s muscles.
In-game corrective shapes were used to show muscle deformation.An example of a finished hires mesh.